I’m a 3D artist with experience creating artwork for T.V Adverts, Cartoon Shows and Mobile Games. I mainly specialize in Environments, Lighting and Composting.
For the past 6 years I have been involved in a wide variety of projects.
This has ranged from mobile phone games to cartoon shows and television commercials. I have mainly specialised in 3D environment modeling/ lighting & compositing within these contracts.
I am adept at expressing my ideas effectively via illustration in various mediums. This has been
developed through my various roles and interests.
I have in-depth knowledge of 3Ds Max / Vray / Photoshop / After Effects & Unity. Read Less
Games Development Tutor
I had the opportunity to work as a Games Dev Tutor for a period of 10 weeks at Evocca College. In this time i was responsible for utilizing the 3D printer as well as teaching advanced modeling techniques to students.
3D Generalist/ Compositor/ Level Designer
Work closely with a variety of artists within a large coordinated production environment. Flexible as an artist creating a variety of assets + full environments.
Lighting & setting up advanced pipeline renders for characters & environments.
Utilizing these renders in a compositing pipeline and making changes when required from the art director.
3D Artist + VJ.
Started up a graphics company and worked as a freelance artist.
• Works for clients included 3D Modelling, Visual Projection / 3D Mapping and 2D Graphic Design.
3D Game Artist/ Game Designer
Worked on several interactive applications for mobile smartphones and tablets:
Advanced lowpoly modeling & hand painting.
Multiple rigs & animation sequences for a wide variety of characters, objects and environments.
Knowledge and experience of working with and developing a gaming engine for the iPhone.
3D Artist internship
Knowledge of leading a small team whilst developing a game for the iPhone.
• Insight into the iPhone market and game development community.
• Insight into how a games/publishing company is run.
• Workflow and procedures used within an industry setting whilst developing a game.
• Interpersonal communication and teamwork.
Bachelor of Interactive Entertainment
Completed a Bachelor of Interactive Entertainment which covered the multiple pipeline stages of taking a an idea for a game or piece of 3D Art from concept to completion.
3D Environment Art, Lighting, Compositing
3ds Max, After Effects, V-Ray, Photoshop, ZBrush, Resolume Arena, Topogun, Quixal Suite, xNormal, Crazy Bump